Brackets is a step towards wizards slowly realizing that commander needs a points system. The concept of game changers and limiting their quantity is the clearest and best part of this beta. But notice the shortcomings the community immediately latched onto, like the ambiguity around MLD and combos, or how Jeska's Will has the same "game changing" value as Rhystic. All of this would get fixed with a points system. "this is a 0 points game". "this is a 10 points game", "unlimited points game", etc. "these are the pointed cards, then your playgroup decides the point limit". It's just not that complicated.
I think what they're after is a matchmaking system designed for the newest, greenest players which makes points a little too complicated. I've written about it in the past, but they need to convert players from kitchen table Magic to people who go out in the world and play Magic. This isn't designed for playgroups but for Cons. Now, it will definitely create fights in some playgroups. But there's a reason he starts the stream with: most of you can ignore this.
Magic has to figure out a social contract that works for people who aren't enfranchised. This is a broad strokes Beta on that. (wrote more about this on X)
I see so many people arguing about the brackets with reasoning that reads like wilful ignorance. I was particularly disappointed in PleasantKenobi's rather bad take today, and the comments were abysmal. I'm really hoping people can grok that it's not pure science and a lot of the brackets system is just vibes.
It's this really annoying trend online where people take the least generous interpretation of something and then dunk on it. "Well, well, well... if it isn't this Straw Man I've invented? Would be a shame if someone had a match." Trying my best to not be outrage farmed lately.
There's going to be so many comments fighting about the brackets to this 'stack. Controversial stuff!
Brackets is a step towards wizards slowly realizing that commander needs a points system. The concept of game changers and limiting their quantity is the clearest and best part of this beta. But notice the shortcomings the community immediately latched onto, like the ambiguity around MLD and combos, or how Jeska's Will has the same "game changing" value as Rhystic. All of this would get fixed with a points system. "this is a 0 points game". "this is a 10 points game", "unlimited points game", etc. "these are the pointed cards, then your playgroup decides the point limit". It's just not that complicated.
I think what they're after is a matchmaking system designed for the newest, greenest players which makes points a little too complicated. I've written about it in the past, but they need to convert players from kitchen table Magic to people who go out in the world and play Magic. This isn't designed for playgroups but for Cons. Now, it will definitely create fights in some playgroups. But there's a reason he starts the stream with: most of you can ignore this.
Magic has to figure out a social contract that works for people who aren't enfranchised. This is a broad strokes Beta on that. (wrote more about this on X)
I see so many people arguing about the brackets with reasoning that reads like wilful ignorance. I was particularly disappointed in PleasantKenobi's rather bad take today, and the comments were abysmal. I'm really hoping people can grok that it's not pure science and a lot of the brackets system is just vibes.
It's this really annoying trend online where people take the least generous interpretation of something and then dunk on it. "Well, well, well... if it isn't this Straw Man I've invented? Would be a shame if someone had a match." Trying my best to not be outrage farmed lately.